![]() ![]() Episode 3: Twenty and crew charter a submarine to recover a nice stack of gold bars from a super-large plane and to blow up the plane so it can't be used as a weapon, natch.Rather than use it as a weapon, however, Twenty then uses it as a huge trap to cause a cave-in and throw the police off his scent, and destroying the superweapon in the process - a recurring theme for the show. Episode 2: We find out that Twenty's gang is using a four-story tall abandoned tank as their hideout.These aren't really Gurren-Lagann style crazy awesome, but tend to be somewhat more visually sedate moments that still make you pump your fist in the air. Most of the episodes are built around the concept of something awesome, and thus either character-shaping or plot-altering, happening toward the end. ![]() PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. ![]() All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup.
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